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Four Lakes

503228262Analyzed
3v3 RM · 2d ago on Aug 30, 2026· 51m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
774
+13
🇩🇪 Persians · Germany
764
+13
🇦🇷 Koreans · Argentina
739
+14
🇹🇷 Franks · Türkiye
734
-15
🇮🇳 Saracens · India
701
-13
🇳🇱 Aztecs · Netherlands
673
-12
Player eAPM Actions Feudal Castle Imperial Opening
Patuqui18 Koreans
20 1,052 10:45 20:56 35:15 ⚔ Fish Boom FC into Scouts into Archers
ek55 Persians
19 982 10:07 25:38 33:44 ⚔ Fish Boom into Archers
BLYAAAT Saracens
17 892 11:04 22:24 35:20 ⚔ FC into Scouts
Bummo Celts
15 776 10:55 25:20 34:52 ⛏ Fish Boom
NazgulKing55 Aztecs
13 660 11:12 30:35 42:34 ⚔ Scout Rush
oguayd Franks
11 560 14:22 24:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,590 27,965 13,405 2,200 60,160 70,514
22,015 13,895 10,215 850 46,975 56,661
22,660 11,970 8,720 2,795 46,145 52,115
16,365 8,305 13,850 2,700 41,220 47,984
14,060 12,225 2,755 3,830 32,870 39,467
14,840 9,145 5,195 1,825 31,005 33,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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