AoeStats
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Four Lakes

503228262Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 51m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
774
+13
🇩🇪 Persians · Germany
764
+13
🇦🇷 Koreans · Argentina
739
+14
vs
🇹🇷 Franks · Türkiye
734
-15
🇮🇳 Saracens · India
701
-13
🇳🇱 Aztecs · Netherlands
673
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,052 10:45 20:56 35:15 ⚔ Fish Boom FC into Scouts into Archers
19 982 10:07 25:38 33:44 ⚔ Fish Boom into Archers
17 892 11:04 22:24 35:20 ⚔ FC into Scouts
15 776 10:55 25:20 34:52 ⛏ Fish Boom
13 660 11:12 30:35 42:34 ⚔ Scout Rush
11 560 14:22 24:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,670 27,965 12,025 2,200 57,860 68,214
22,015 13,895 10,215 850 46,975 56,661
22,660 11,970 8,720 2,795 46,145 52,115
14,165 8,305 12,050 2,700 37,220 43,984
14,060 12,225 2,755 3,830 32,870 39,467
14,840 9,145 5,195 1,825 31,005 33,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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