AoeStats
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Black Forest

503228238Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 63m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Italians · Czechia
950
+17
🇷🇴 Armenians · Romania
939
+17
🇩🇪 Japanese · Germany
1024
-20
🇩🇪 Turks · Germany
904
-30
Player eAPM Actions Feudal Castle Imperial Opening
36 2,278 11:15 18:36 30:51 ⛏ Fast Castle
31 1,997 14:46 22:29 34:40 ⛏ Fast Castle
29 1,862 14:39 22:30 39:02 ⛏ Fish Boom FC
17 1,052 13:35 18:29 38:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,815 23,634 27,640 3,125 95,214 108,291
34,130 22,163 19,955 3,105 79,353 97,253
28,660 25,642 19,130 2,235 75,667 84,255
23,575 15,665 14,250 1,705 55,195 62,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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