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Arabia

503228173Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 45m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
896
+16
🇦🇷 Persians · Argentina
899
-16
Player eAPM Actions Feudal Castle Imperial Opening
Chizman Persians
33 1,505 10:25 21:46 44:36 ⚔ Scout Rush
charlili Gurjaras
26 1,202 10:01 21:59 44:33 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,620 13,147 7,270 850 38,887 40,857
15,450 9,635 6,755 1,520 33,360 34,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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