AoeStats
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Black Forest

503228138Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 57m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
764
+14
🇦🇷 Persians · Argentina
687
+17
🇧🇪 Franks · Belgium
720
-16
🇩🇪 Khitans · Germany
718
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,231 15:20 25:51 41:03 ⛏ Fish Boom FC
16 933 17:00 25:23 42:25 ⛏ Fast Castle
16 918 12:53 25:11 32:27 ⛏ Fish Boom FC
12 682 11:26 20:42 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,360 23,253 22,060 3,830 80,503 97,087
27,830 19,916 15,810 3,680 67,236 71,681
23,740 16,873 15,185 3,825 59,623 64,516
18,850 15,063 6,445 1,890 42,248 45,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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