AoeStats
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QS Arena

503228125Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 39m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Khmer · Greece
934
+13
🇵🇰 Portuguese · Pakistan
922
+16
🇨🇿 Bohemians · Czechia
922
+13
🇨🇱 Cumans · Chile
899
+14
🇹🇷 Britons · Türkiye
915
-16
🇲🇽 Romans · Mexico
868
-14
🇲🇽 Japanese · Mexico
864
-13
🇺🇸 Italians · United States
809
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,579 8:14 12:07 24:49 ⛏ Fast Castle
32 1,275 8:39 13:39 30:22 ⛏ Fast Castle
30 1,209 8:55 14:23 31:54 ⛏ Fast Castle
26 1,051 9:09 14:42 ⛏ Fast Castle
25 973 9:02 16:49 35:45 ⛏ Fast Castle
24 941 8:20 13:05 31:57 ⛏ Fast Castle
15 593 9:24 17:30 28:36 ⛏ Fast Castle
11 448 9:03 15:03 25:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,225 10,910 6,325 1,500 47,960 54,021
16,590 10,250 8,645 1,500 36,985 39,589
9,975 14,370 7,485 2,935 34,765 37,548
15,210 12,140 5,190 1,500 34,040 43,119
11,360 11,690 5,670 1,650 30,370 33,355
13,330 8,785 6,415 1,500 30,030 34,974
10,910 7,085 3,645 1,400 23,040 26,863
6,250 5,590 2,320 1,500 15,660 18,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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