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MegaRandom

503228093Analyzed
1v1 RM · 2d ago on Aug 30, 2026· 101m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
927
+16
🇵🇪 Vietnamese · Peru
917
-16
Player eAPM Actions Feudal Castle Imperial Opening
Abacaxi Vietnamese
24 2,393 11:07 25:00 44:14 ⚔ Archer Rush
iabarca Spanish
20 2,062 12:08 19:36 40:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
55,330 44,224 29,730 4,275 133,559 147,017
34,115 22,415 19,420 2,925 78,875 83,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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