AoeStats
← GOD OF GOTHS

QS Arena

503228040Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 57m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Goths · Denmark
874
+13
🇩🇰 Mongols · Denmark
832
+15
🇩🇰 Vietnamese · Denmark
761
+18
🇹🇷 Vietnamese · Türkiye
833
-17
🇳🇱 Khmer · Netherlands
811
-15
🇦🇷 Magyars · Argentina
791
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,680 8:25 17:33 30:35 ⛏ Fast Castle
24 1,371 9:46 17:06 29:51 ⛏ Fast Castle
24 1,381 10:50 16:27 29:05 ⛏ Fast Castle
14 818 9:30 14:47 29:50 ⛏ Fast Castle
11 630 10:08 24:23 40:13 ⚔ Skirmisher Rush
9 523 11:01 17:50 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,725 28,810 18,515 3,025 99,075 103,758
32,405 31,810 25,235 4,300 93,750 112,427
32,795 26,075 22,405 3,385 84,660 97,480
21,455 21,485 25,155 5,550 73,645 92,160
19,770 16,175 11,455 3,085 50,485 58,254
19,235 18,995 7,415 1,950 47,595 52,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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