AoeStats
← Righteous

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503227965Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 26m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
816
+13
🇺🇸 Sicilians · United States
811
+13
🇺🇸 Malay · United States
689
+19
🇹🇷 Byzantines · Türkiye
786
-17
🇹🇷 Romans · Türkiye
781
-16
🇹🇷 Khmer · Türkiye
698
-13
Player eAPM Actions Feudal Castle Imperial Opening
Pab Mienko Romans
25 652 9:29 22:57 ⚔ Archer Rush
24 640 12:56 25:17 ⚔ M@A into Towers
Righteous Byzantines
19 501 16:53 ⚔ M@A Rush
Big Matthew Sicilians
15 388 11:47 ⚔ M@A into Towers into Skirms
15 396 9:48 19:07 ⛏ Fast Castle
kiplas42 Khmer
12 313 8:39 18:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,890 2,930 1,920 250 12,990 13,092
6,075 4,355 200 200 10,830 12,803
4,410 3,325 585 875 9,195 11,124
3,820 3,226 720 1,000 8,766 9,785
3,105 1,325 565 780 5,775 7,165
2,275 1,187 250 190 3,902 3,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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