AoeStats
← Infidel Pollo

Coastal Forest

503227899Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 71m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
985
+16
🇩🇪 Wei · Germany
980
+17
🇩🇪 Mongols · Germany
961
+17
🇩🇰 Bohemians · Denmark
1008
-18
🇩🇰 Aztecs · Denmark
1004
-17
🇩🇰 Wei · Denmark
966
-16
Player eAPM Actions Feudal Castle Imperial Opening
leuler Mongols
41 2,933 9:50 19:47 30:46 ⚔ Scout Rush
Dacio Wei
32 2,312 13:08 17:43 31:09 ⛏ Fish Boom FC
RyanPoulsgaard Bohemians
32 2,273 10:38 19:52 36:48 ⛏ Fast Castle
roygbiv Wei
26 1,853 10:44 23:04 39:25 ⚔ Scout Rush
F1r3duck Aztecs
24 1,749 13:17 21:31 35:51 ⛏ Fish Boom
Infidel Pollo Spanish
18 1,275 11:52 22:28 40:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,620 37,238 26,450 2,045 92,353 103,437
42,790 15,490 28,295 1,195 87,770 118,439
33,480 33,744 14,870 3,915 86,009 98,111
36,030 25,090 20,075 3,260 84,455 104,099
30,080 32,965 12,020 1,740 76,805 95,522
28,445 21,061 15,040 4,000 68,546 69,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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