AoeStats
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Coastal Forest

503227623Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 70m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Tatars · Finland
725
+12
🇧🇾 Vikings · Belarus
672
+15
🇷🇴 Magyars · Romania
653
-14
🇷🇴 Armenians · Romania
636
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,468 12:10 22:00 38:08 ⛏ Fast Castle
25 1,749 10:07 44:08 ⚔ Archers into Skirms
22 1,557 10:46 23:33 59:17 ⛏ Fast Castle
19 1,314 11:03 20:56 52:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,075 20,499 16,505 3,190 58,269 63,614
17,880 18,040 11,725 1,550 49,195 59,499
18,000 15,131 9,780 3,850 46,761 51,899
14,100 15,385 3,895 1,120 34,500 37,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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