AoeStats
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Black Forest

503227568Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 52m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1032
+17
🇨🇱 Lithuanians · Chile
1028
+17
🇩🇪 Khmer · Germany
1007
+18
🇹🇷 Magyars · Türkiye
1088
-19
🇹🇷 Britons · Türkiye
1088
-19
🇹🇷 Tupi · Türkiye
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,319 11:17 15:04 29:29 ⛏ Fast Castle
22 1,127 13:06 16:46 32:36 ⛏ Fast Castle
21 1,077 12:51 22:47 28:21 ◆ FC into Fast Imp
20 1,048 14:05 22:14 31:11 ⛏ Fast Castle
18 946 11:44 19:52 26:50 ⛏ Fast Castle
18 956 15:36 27:19 44:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,970 15,746 22,725 2,800 84,241 106,737
25,635 20,270 16,515 3,720 66,140 72,386
20,555 9,681 15,760 1,175 47,171 53,028
16,955 14,985 8,340 3,175 43,455 44,448
15,365 12,640 10,840 2,300 41,145 45,826
11,975 13,613 11,305 3,070 39,963 47,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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