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Black Forest

503227533Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 108m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Teutons · Slovakia
577
+11
🇦🇷 Gurjaras · Argentina
516
+14
🇰🇬 Byzantines · Kyrgyzstan
468
-15
🇩🇪 Teutons · Germany
466
-12
Player eAPM Actions Feudal Castle Imperial Opening
SirParaghe Gurjaras
18 1,933 17:38 28:46 48:15 ⛏ Fast Castle
RaphiniaOneLove Byzantines
16 1,776 12:32 24:29 35:38 ⛏ Fast Castle
14 1,493 13:12 25:02 35:03 ⛏ Fast Castle
jakub.b24 Teutons
13 1,456 11:09 24:22 39:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,940 39,882 51,945 7,785 162,552 245,480
59,965 28,597 30,125 3,320 122,007 132,521
34,275 28,947 26,865 5,460 95,547 103,294
39,470 21,208 26,335 1,280 88,293 228,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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