AoeStats
← Stephan Carlsen

Arabia

503227492Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 52m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇺 Inca · Luxembourg
894
+13
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858
+14
🇸🇪 Magyars · Sweden
826
+16
🇱🇺 Spanish · Luxembourg
786
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🇹🇷 Goths · Türkiye
851
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🇹🇷 Magyars · Türkiye
820
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🇹🇷 Vietnamese · Türkiye
815
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🇹🇷 Teutons · Türkiye
789
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,846 10:45 25:48 42:20 ⚔ Scout Rush
24 1,236 10:12 24:01 49:38 ⛏ Fast Castle
19 974 10:29 25:30 39:23
17 872 11:21 21:16 44:04 ⛏ Fast Castle
16 816 11:10 20:21 36:59 ⛏ Fast Castle
16 850 11:49 19:47 33:56 ⛏ Fast Castle
14 759 15:28
13 685 12:10 26:04 42:28

Resources

Player Food Wood Gold Stone Spent Collected
21,390 11,535 15,225 2,180 50,330 71,952
23,555 9,225 9,170 2,850 44,800 50,756
13,490 9,679 6,885 1,845 31,899 37,572
14,390 9,737 6,275 1,015 31,417 35,445
11,915 5,365 4,710 1,400 23,390 29,481
10,085 8,789 2,610 1,125 22,609 30,137
9,435 8,195 1,050 1,900 20,580 28,217
8,440 5,990 410 125 14,965 18,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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