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Black Forest

503227409Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 85m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
570
+15
🇷🇴 Bohemians · Romania
555
+16
🇩🇪 Japanese · Germany
520
+17
🇫🇷 Britons · France
489
+19
vs
🇺🇸 Mongols · United States
612
-20
🇧🇷 Bengalis · Brazil
600
-19
🇷🇺 Bohemians · Russia
504
-15
🇰🇿 Khmer · Kazakhstan
464
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 2,422 11:56 19:59 37:50 ⛏ Fast Castle
19 1,598 14:54 23:24 36:05 ⛏ Fast Castle
15 1,279 14:45 27:41 37:16 ⛏ Fast Castle
14 1,209 20:00 24:30 33:08 ⛏ Fast Castle
13 1,095 13:16 23:58 37:30 ⛏ Fast Castle
13 1,090 15:58 25:48 39:03 ⛏ Fast Castle
10 880 13:21 25:51 42:03 ⛏ Fast Castle
7 600 11:46 21:21 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,585 32,004 36,675 8,800 111,064 157,581
36,395 29,310 34,235 6,070 106,010 144,536
17,700 43,659 35,175 2,775 99,309 126,509
39,885 19,256 27,725 5,040 91,906 108,983
)
8,100 35,540 27,180 2,400 73,220 94,072
25,950 18,239 20,445 3,440 68,074 74,969
19,275 20,789 16,625 3,740 60,429 113,426
15,685 21,398 17,285 3,240 57,608 77,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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