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Black Forest

503227409Analyzed
4v4 RM · 1d ago on Aug 30, 2026· 85m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
570
+15
🇷🇴 Bohemians · Romania
555
+16
🇩🇪 Japanese · Germany
520
+17
🇫🇷 Britons · France
489
+19
🇺🇸 Mongols · United States
612
-20
🇧🇷 Bengalis · Brazil
600
-19
🇷🇺 Bohemians · Russia
504
-15
🇰🇿 Khmer · Kazakhstan
464
-13
Player eAPM Actions Feudal Castle Imperial Opening
espectro Franks
28 2,422 11:56 19:59 37:50 ⛏ Fast Castle
matthiaskaeck Japanese
19 1,598 14:54 23:24 36:05 ⛏ Fast Castle
K1NG Bohemians
15 1,279 14:45 27:41 37:16 ⛏ Fast Castle
) Bohemians
14 1,209 20:00 24:30 33:08 ⛏ Fast Castle
Perones Bengalis
13 1,095 13:16 23:58 37:30 ⛏ Fast Castle
13 1,090 15:58 25:48 39:03 ⛏ Fast Castle
alexisben78 Britons
10 880 13:21 25:51 42:03 ⛏ Fast Castle
bigbaloopa Mongols
7 600 11:46 21:21 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,960 32,204 37,275 8,800 113,239 159,756
36,695 29,310 34,385 6,070 106,460 144,986
17,700 43,659 35,175 2,775 99,309 126,509
39,885 19,256 27,725 5,040 91,906 108,983
)
10,200 35,540 28,780 2,400 76,920 97,772
26,100 18,789 20,720 3,440 69,049 75,944
19,275 20,789 16,625 3,740 60,429 113,426
15,685 21,398 17,285 3,240 57,608 77,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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