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QS Arena

503227315Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 73m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
746
+13
🇺🇸 Magyars · United States
692
+15
🇨🇳 Shu · China
691
-15
🇬🇷 Turks · Greece
670
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,278 9:14 17:27 37:15
Chri6tina x Persians
28 2,027 13:19 23:00 38:51 ⚔ Scout Rush
18 1,332 8:00 16:10 30:34 ⛏ Fast Castle
zataras10 Turks
15 1,108 11:19 15:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,875 42,210 39,270 4,715 118,070 126,336
41,010 29,115 14,620 2,370 87,115 90,501
22,585 19,975 16,460 2,055 61,075 73,171
11,545 8,600 6,480 4,760 31,385 34,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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