AoeStats
← Belisario1903

Nomad

503227308Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 48m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
996
+12
🇨🇦 Malay · Canada
996
+12
🇺🇸 Slavs · United States
881
+17
🇨🇿 Vietnamese · Czechia
863
+18
🇨🇱 Persians · Chile
964
-17
🇦🇷 Celts · Argentina
918
-15
🇧🇷 Lithuanians · Brazil
894
-14
🇵🇪 Romans · Peru
852
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,361 14:43 19:45 32:05 ⛏ Fish Boom FC
GEDIAN Romans
27 1,316 16:30 23:12 44:06 ⛏ Fish Boom into Galleys FC
jstep Slavs
20 982 15:30 19:41 33:37 ⛏ Fish Boom FC
b3rm3 Celts
18 860 14:38 25:55 ⛏ Fish Boom into Fire Galleys FC
MaximusMVI Teutons
18 863 15:30 19:54 33:01 ⛏ Fish Boom FC
Belisario1903 Persians
17 840 14:25 22:20 37:36 ⛏ Fish Boom FC
Tomas18078 Vietnamese
13 639 17:52 24:44 42:30 ⚔ Fish Boom FC into Scouts
leticiav1995 Lithuanians
11 557 13:25 25:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,145 13,452 12,765 1,630 54,992 58,449
20,920 15,535 16,045 2,450 54,950 58,072
23,335 12,535 5,365 4,960 46,195 52,560
17,610 16,191 6,125 3,075 43,001 46,567
15,875 14,179 10,530 850 41,434 43,709
18,620 11,141 5,340 1,835 36,936 40,828
10,675 15,396 6,620 2,405 35,096 37,267
11,955 8,335 2,290 850 23,430 25,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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