AoeStats
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QS Arena

503227237Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 54m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1002
+14
🇲🇽 Gurjaras · Mexico
1002
+14
🇺🇸 Tatars · United States
975
+15
vs
🇺🇸 Burgundians · United States
1021
-17
🇺🇸 Teutons · United States
987
-16
🇺🇸 Magyars · United States
881
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,538 9:44 16:31 50:05 ⛏ Fast Castle
39 2,128 7:39 11:38 27:44 ⛏ Fast Castle
35 1,920 8:46 15:01 30:27 ⛏ Fast Castle
21 1,136 12:39 17:55 37:21 ⛏ Fast Castle
18 970 8:10 13:30 30:18 ⛏ Fast Castle
11 611 9:38 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,445 15,820 36,270 5,515 99,050 108,244
38,040 11,455 22,795 4,350 76,640 89,048
33,615 19,590 10,230 4,525 67,960 75,682
25,755 19,826 10,605 2,385 58,571 65,908
21,825 14,765 10,595 1,665 48,850 67,612
4,600 2,265 2,930 1,400 11,195 12,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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