AoeStats
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Team Islands

503227163Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 84m 28s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
728
+11
680
+13
🇬🇧 Italians · United Kingdom
644
+15
🇧🇪 Persians · Belgium
762
-20
🇧🇪 Portuguese · Belgium
556
-10
🇧🇪 Vikings · Belgium
553
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 2,271 13:17 18:09 33:17 ⛏ Fast Castle
23 1,955 13:39 21:20 32:21 ⛏ Fish Boom FC
23 1,984 9:37 17:38 28:11 ⛏ Fish Boom FC
22 1,857 12:19 24:04 35:16 ⛏ Fish Boom FC
21 1,786 12:17 23:59 36:38 ⛏ Fish Boom FC
12 978 13:56 28:11 37:24 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
41,990 24,170 24,210 4,610 94,980 98,901
22,910 34,860 20,865 7,025 85,660 135,404
19,060 29,830 16,430 4,350 69,670 99,276
27,020 16,265 15,945 2,900 62,130 156,755
15,760 28,353 12,945 2,845 59,903 72,622
12,500 16,130 9,496 1,760 39,886 53,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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