AoeStats
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Arabia

503227133Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 43m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
953
+16
🇺🇾 Spanish · Uruguay
930
+17
🇫🇷 Muisca · France
950
-16
🇫🇷 Khmer · France
950
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,642 11:55 16:56 32:02 ⛏ Fast Castle
27 1,174 10:47 22:35 ⚔ M@A FC into Archers
20 846 11:01 25:53 ⛏ Fast Castle
13 579 11:21 18:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,700 7,347 7,435 1,500 30,982 35,521
9,795 6,696 2,660 100 19,251 24,134
8,485 5,885 3,550 850 18,770 24,475
6,675 5,640 2,400 650 15,365 16,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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