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Arabia

503227130Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 73m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
771
+15
🇨🇿 Bohemians · Czechia
731
+17
🇵🇱 Vietnamese · Poland
775
-17
🇵🇱 Armenians · Poland
736
-15
Player eAPM Actions Feudal Castle Imperial Opening
Donald Kieł Armenians
25 1,851 11:07 27:43 52:08
Ctibor Japanese
24 1,741 10:09 19:45 53:22 ⛏ Fast Castle
Adiko95 Vietnamese
20 1,505 13:09 34:36 59:32
Matouš10CZ Bohemians
18 1,296 11:03 17:57 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,500 28,080 18,580 2,275 79,435 105,986
23,245 25,940 10,965 2,795 62,945 66,350
14,435 26,310 14,815 2,520 58,080 74,923
17,960 15,505 10,810 2,535 46,810 51,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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