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Team Islands

503226986Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 43m 45s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
873
+14
🇳🇱 Portuguese · Netherlands
871
+15
🇬🇧 Spanish · United Kingdom
853
-15
🇬🇧 Portuguese · United Kingdom
828
-14
Player eAPM Actions Feudal Castle Imperial Opening
Stout Lout Spanish
37 1,625 13:41 17:44 ⛏ Fish Boom FC
bushyunicorn37 Portuguese
35 1,535 10:58 22:33 34:52 ⛏ Fish Boom into Galleys FC
jorankap Portuguese
26 1,133 11:31 19:24 26:54 ⛏ Fish Boom FC
17 728 13:22 19:18 38:57 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,560 15,180 7,430 1,700 37,870 40,763
11,655 11,793 6,170 2,470 32,088 36,992
13,640 5,815 6,075 1,950 27,480 33,175
9,580 12,245 3,247 1,300 26,372 30,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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