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Black Forest

503226818Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 25m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
852
+16
🇲🇽 Khmer · Mexico
835
+17
🇨🇱 Slavs · Chile
796
+19
🇮🇹 Britons · Italy
789
+19
vs
🇷🇺 Gurjaras · Russia
853
-18
🇷🇺 Vietnamese · Russia
853
-18
🇷🇺 Britons · Russia
853
-18
🇷🇺 Saracens · Russia
853
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 588 14:12 16:57 — ⛏ Fast Castle
23 590 14:20 — — ⚔ Skirms into Scouts
20 514 22:05 — —
18 449 19:19 — — ⛏ Fast Castle
17 423 12:13 24:01 — ⛏ Fast Castle
15 383 16:15 — — ⚔ Drush into Skirms
14 365 14:59 21:38 — ⛏ Fast Castle
11 267 14:02 23:32 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,925 4,309 1,045 375 10,654 12,504
4,875 4,006 550 300 9,731 10,242
5,510 3,826 115 120 9,571 9,664
4,400 2,683 1,180 800 9,063 10,211
4,495 3,615 340 275 8,725 9,754
4,250 2,626 695 0 7,571 8,227
4,125 2,553 290 0 6,968 7,910
3,275 1,916 50 5 5,246 5,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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