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Black Forest

503226818Analyzed
4v4 RM · 2d ago on Aug 30, 2026· 25m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
852
+16
🇲🇽 Khmer · Mexico
835
+17
🇨🇱 Slavs · Chile
796
+19
🇮🇹 Britons · Italy
789
+19
🇷🇺 Gurjaras · Russia
853
-18
🇷🇺 Vietnamese · Russia
853
-18
🇷🇺 Britons · Russia
853
-18
🇷🇺 Saracens · Russia
853
-18
Player eAPM Actions Feudal Castle Imperial Opening
ElBlack Khmer
23 588 14:12 16:57 ⛏ Fast Castle
Seeker Britons
23 590 14:20 ⚔ Skirms into Scouts
Shram Vietnamese
20 514 22:05
sexonorte Slavs
18 449 19:19 ⛏ Fast Castle
17 423 12:13 24:01 ⛏ Fast Castle
沐潪 Bulgarians
15 383 16:15 ⚔ Drush into Skirms
IvanD Gurjaras
14 365 14:59 21:38 ⛏ Fast Castle
Yannis Britons
11 267 14:02 23:32 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,925 4,309 1,045 375 10,654 12,504
4,875 4,006 550 300 9,731 10,242
5,510 3,826 115 120 9,571 9,664
4,400 2,683 1,180 800 9,063 10,211
5,725 2,553 690 0 8,968 9,910
4,495 3,615 340 275 8,725 9,754
4,250 2,626 695 0 7,571 8,227
3,275 1,916 100 5 5,296 5,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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