AoeStats
← Jdgonzalez91

QS Arena

503226769Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 62m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
823
+15
🇧🇷 Teutons · Brazil
809
+15
🇩🇪 Franks · Germany
797
-15
🇻🇪 Goths · Venezuela
797
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,791 8:22 16:19 31:34 ⛏ Fast Castle
24 1,483 8:37 16:36 32:26
22 1,377 11:24 16:30 31:23 ⚔ FC into Skirms
14 883 11:51 17:38 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,010 19,265 22,540 5,500 80,315 82,298
38,190 27,425 11,250 2,900 79,765 85,103
31,185 10,330 22,245 2,255 66,015 75,352
24,870 18,165 12,885 3,310 59,230 62,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.