AoeStats
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QS Arena

503226732Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 28m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
1267
+16
🇦🇷 Teutons · Argentina
1267
+16
🇩🇪 Spanish · Germany
1269
-16
🇩🇪 Japanese · Germany
1269
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 1,625 8:04 12:16 ⛏ Fast Castle
38 1,061 7:52 11:55 ⛏ Fast Castle
37 1,058 8:23 12:03 ⛏ Fast Castle
30 838 8:33 12:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,050 8,326 2,115 960 20,451 21,984
7,765 6,980 2,705 1,485 18,935 20,392
7,365 3,216 2,570 1,300 14,451 16,555
5,570 4,070 1,990 1,320 12,950 15,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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