AoeStats
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Black Forest

503226617Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 78m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
932
+17
🇳🇴 Malians · Norway
892
+19
🇵🇱 Britons · Poland
949
-18
🇩🇪 Teutons · Germany
948
-52
Player eAPM Actions Feudal Castle Imperial Opening
20 1,567 11:57 16:57 32:01 ⛏ Fast Castle
18 1,402 11:38 19:03 32:54 ⛏ Fast Castle
17 1,328 10:44 21:00 33:12 ⛏ Fast Castle
12 973 11:48 16:58 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,200 34,168 30,615 4,725 111,708 117,180
51,755 32,965 22,440 3,275 110,435 118,336
42,700 22,639 39,905 3,345 108,589 111,541
30,880 36,547 12,710 4,540 84,677 89,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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