AoeStats
← Bayaz

Arabia

503226505Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 31m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1128
+14
🇩🇪 Huns · Germany
1010
+19
vs
🇨🇴 Saracens · Colombia
1078
-16
🇲🇽 Aztecs · Mexico
1071
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,285 9:37 — — ⚔ M@A into Archers
34 1,073 11:03 22:06 — ⚔ Scouts into Skirms
20 641 11:03 24:55 — ⚔ Scout Rush
0 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,810 4,970 2,095 100 14,975 15,618
5,865 5,475 2,705 125 14,170 14,733
5,675 4,135 950 200 10,960 11,375
0 0 0 0 0 271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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