AoeStats
← GlorioustoRy [75MINGAME]

Team Islands

503226439Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 82m 44s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
952
+18
🇮🇹 Japanese · Italy
941
+19
🇮🇪 Mongols · Ireland
1001
-19
🇬🇧 Gurjaras · United Kingdom
1001
-19
Player eAPM Actions Feudal Castle Imperial Opening
43 3,562 11:18 20:49 32:02 ⛏ Fish Boom FC
30 2,454 11:42 17:14 37:14 ⛏ FC into Fish Boom
28 2,295 10:23 15:58 31:40 ⛏ Fish Boom FC
19 1,603 12:35 17:48 35:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,280 48,600 22,680 4,255 108,815 125,298
38,870 38,860 20,615 4,260 102,605 119,065
28,440 31,720 15,515 6,800 82,475 102,827
22,190 27,175 13,265 1,850 64,480 76,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.