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503226407Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 22m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1125
+13
🇦🇷 Vikings · Argentina
1083
+15
🇩🇪 Maya · Germany
1066
-14
🇩🇪 Goths · Germany
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
EZEKIEL_2517 Vikings
44 975 10:07 ⚔ Skirms into Archers
Moralelastic Magyars
37 810 10:07 14:32 ⛏ Fast Castle
chris3er Goths
28 609 10:17 20:19 ⚔ M@A Rush
K4rstein Maya
23 506 10:19 20:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,625 2,655 840 0 9,120 9,624
4,375 3,370 845 55 8,645 10,461
3,105 1,490 1,285 690 6,570 6,417
3,310 1,888 930 125 6,253 7,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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