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Yucatan

503226403Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 54m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
905
+18
🇦🇷 Byzantines · Argentina
848
+20
🇳🇴 Britons · Norway
944
-19
🇳🇴 Vikings · Norway
941
-19
Player eAPM Actions Feudal Castle Imperial Opening
Peepin Byzantines
56 3,026 14:29 22:31 37:49 ⚔ M@A FC
osmevoll Britons
35 1,886 10:17 20:07 48:29 ⚔ Archer Rush
PaaaaatroN Britons
24 1,301 10:26 19:25 37:28 ⛏ Fast Castle
Johsebass Vikings
21 1,117 11:26 16:01 40:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,970 13,845 7,870 3,050 50,735 64,922
14,625 17,875 11,055 2,605 46,160 58,137
18,660 13,773 11,390 750 44,573 52,042
13,450 14,416 10,440 1,860 40,166 47,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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