AoeStats
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Four Lakes

503226355Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 44m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
1058
+13
🇹🇼 Portuguese · Taiwan
1057
+13
🇨🇴 Romans · Colombia
1023
+14
🇫🇷 Dravidians · France
1017
-15
🇫🇷 Koreans · France
984
-13
🇫🇷 Persians · France
947
-12
Player eAPM Actions Feudal Castle Imperial Opening
洗勒烤喔 Portuguese
32 1,451 10:32 20:46 28:26 ⚔ Fish Boom into Archers
Pitivier Koreans
29 1,316 11:59 20:06 27:53 ⛏ Fish Boom FC
DeaDLy Romans
26 1,146 10:27 19:22 32:21 ⛏ Fish Boom FC
Henkka51 Dravidians
26 1,155 12:49 21:11 29:51 ⛏ Fish Boom
25 1,137 10:37 19:51 33:13 ⛏ Fish Boom
gaelb38 Persians
14 627 13:31 24:20 33:30 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
34,375 13,950 13,940 950 63,215 72,564
22,460 17,085 12,245 1,660 53,450 63,119
21,670 17,309 10,680 2,350 52,009 55,577
10,925 23,770 10,855 2,330 47,880 55,481
22,090 11,746 8,010 1,600 43,446 49,759
16,540 11,591 9,130 2,335 39,596 47,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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