AoeStats
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Yucatan

503226266Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 48m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
988
+17
🇫🇷 Franks · France
984
+17
🇫🇷 Sicilians · France
960
+18
🇧🇪 Romans · Belgium
1047
-19
🇧🇪 Mongols · Belgium
1013
-18
🇧🇪 Huns · Belgium
951
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,160 13:11 19:04 ⛏ Fast Castle
20 973 11:15 16:58 34:55
18 887 11:03 17:46 46:16 ⛏ Fast Castle
18 888 10:40 16:00 35:57 ⛏ Fast Castle
18 845 12:27 30:43 ⚔ Archer Rush
16 786 11:15 27:59 47:26 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,565 11,760 12,320 2,350 49,995 57,347
18,550 16,025 9,495 5,000 49,070 52,161
12,745 16,330 7,930 3,925 40,930 46,365
15,855 9,485 4,045 4,055 33,440 37,374
14,350 9,025 4,720 1,555 29,650 33,628
8,300 6,746 1,475 1,725 18,246 19,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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