AoeStats
← back

QS Arena

503226255Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 27m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Byzantines · Belgium
1491
+13
🇪🇸 Maya · Spain
1407
+17
🇻🇪 Franks · Venezuela
1394
+18
🇮🇹 Celts · Italy
1313
+21
🇺🇸 Gurjaras · United States
1631
-25
🇨🇦 Goths · Canada
1531
-22
🇺🇸 Mapuche · United States
1465
-19
🇺🇸 Hindustanis · United States
1114
-5
Player eAPM Actions Feudal Castle Imperial Opening
frumS atoN Gurjaras
60 1,661 8:53 12:53 ⚔ FC into Scouts
57 1,587 8:04 11:58 ⛏ Fast Castle
WavesOfLyornrim Byzantines
53 1,484 8:36 12:14 ⛏ Fast Castle
enfeig Maya
35 986 8:20 12:34 ⛏ Fast Castle
Jac Celts
31 862 7:45 12:32 ⛏ Fast Castle
29 806 8:36 12:14 ⛏ Fast Castle
Blue Adam Mapuche
27 756 8:57 12:36 27:03 ⛏ Fast Castle
Legitkiller354 Hindustanis
25 708 10:20 14:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,665 14,100 1,815 200 26,780 31,088
12,030 7,257 4,405 1,500 25,192 26,221
11,370 9,045 2,650 300 23,365 26,356
8,555 6,455 2,590 200 17,800 18,002
9,685 4,020 2,205 1,500 17,410 19,164
7,080 7,150 1,665 1,250 17,145 18,621
8,025 6,430 865 205 15,525 19,050
6,095 4,985 1,190 290 12,560 15,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.