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QS Arena

503226244Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 30m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Romans · Hungary
1137
+17
🇬🇧 Teutons · United Kingdom
1112
+18
🇵🇪 Franks · Peru
1179
-19
🇨🇴 Bengalis · Colombia
1121
-16
Player eAPM Actions Feudal Castle Imperial Opening
tacos4life198 Bengalis
35 1,057 9:09 15:33 ⛏ Fast Castle
MaxTorres04 Franks
33 1,007 7:49 12:10 ⛏ Fast Castle
Hate Teutons
27 827 7:48 18:42 28:36 ⚔ Towers FC
wugabor Romans
17 528 8:33 14:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,780 5,360 2,735 100 15,975 16,206
6,975 4,955 2,275 1,640 15,845 16,762
6,285 6,440 1,390 385 14,500 19,118
4,180 4,009 880 1,005 10,074 10,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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