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Nomad

503226019Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 0m 9s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burmese · United Kingdom
1401
+10
🇬🇧 Lithuanians · United Kingdom
1168
+20
🇬🇧 Spanish · United Kingdom
1145
+21
🇺🇸 Spanish · United States
1282
-18
🇨🇦 Tatars · Canada
1272
-18
🇺🇸 Franks · United States
1227
-15
Player eAPM Actions Feudal Castle Imperial Opening
AncientLyre Lithuanians
50 8
Hoppsywins Burmese
38 6
Prismik Tatars
38 6
38 6
eadohn20 Spanish
31 5
13 2
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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