AoeStats
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Team Islands

503226017Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 58m 49s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1001
+14
🇩🇪 Ethiopians · Germany
960
+16
🇦🇹 Spanish · Austria
904
+18
vs
🇪🇸 Franks · Spain
985
-17
🇪🇸 Japanese · Spain
953
-16
🇨🇴 Vietnamese · Colombia
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,350 14:06 20:01 30:39 ⛏ Fish Boom into Fire Galleys FC
22 1,311 12:15 21:19 33:53 ⛏ Fish Boom into Fire Galleys FC
21 1,210 11:22 18:01 46:06 ⛏ Fish Boom FC
18 1,078 10:55 17:07 41:33 ⛏ Fish Boom FC
18 1,053 10:23 19:28 41:59 ⛏ Fish Boom FC
16 915 12:47 17:41 43:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,445 30,080 13,080 3,065 67,670 69,941
27,090 16,305 20,850 1,600 65,845 99,171
17,870 24,355 13,520 1,600 57,345 70,928
10,600 23,610 9,590 2,750 46,550 52,084
15,545 15,075 9,220 1,750 41,590 55,452
22,020 6,800 8,715 2,800 40,335 45,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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