AoeStats
← MrPancake3650

Nomad

503225896Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 90m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
947
+38
🇨🇦 Persians · Canada
945
+14
🇺🇸 Malians · United States
919
+15
928
-16
🇨🇦 Jurchens · Canada
884
-14
🇷🇺 Turks · Russia
880
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 2,091 16:05 23:47 56:21 ⛏ Fish Boom FC
23 2,049 18:59 24:51 48:09 ⛏ Fish Boom FC
21 1,908 14:37 18:35 32:00 ⛏ Fish Boom FC
17 1,500 15:29 30:12 45:10 ⚔ Fish Boom into Towers FC
15 1,349 17:02 25:57 90:05 ⛏ Fish Boom FC
3 274

Resources

Player Food Wood Gold Stone Spent Collected
40,665 21,515 29,355 2,150 93,685 99,348
31,990 34,623 13,290 2,425 82,328 92,272
23,335 12,003 13,035 2,800 51,173 55,783
24,460 10,699 12,300 3,025 50,484 66,154
12,260 11,464 4,695 3,290 31,709 31,756
2,300 1,295 0 0 3,595 5,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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