AoeStats
← philipbacklund92

Black Forest

503225893Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 67m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Dravidians · Sweden
1017
+12
🇸🇪 Franks · Sweden
871
+18
🇸🇪 Teutons · Sweden
850
+19
🇹🇷 Magyars · Türkiye
1041
-22
🇹🇷 Mongols · Türkiye
899
-15
🇹🇷 Persians · Türkiye
815
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,990 11:08 18:08 34:43 ⛏ Fast Castle
24 1,620 12:30 19:51 33:29 ⛏ Fast Castle
23 1,581 12:25 19:34 36:39 ⛏ Fast Castle
21 1,385 13:49 24:30 35:00 ⛏ Fast Castle
18 1,203 13:58 21:17 32:32 ⛏ Fish Boom FC
18 1,181 13:44 24:33 39:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,595 45,713 25,280 4,410 108,998 130,476
48,035 23,753 23,910 7,740 103,438 104,410
37,645 32,309 31,855 950 102,759 142,018
32,850 45,633 14,350 3,235 96,068 110,764
36,275 24,329 24,200 3,440 88,244 95,736
29,105 29,300 18,840 3,050 80,295 111,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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