AoeStats
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Arabia

503225836Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 73m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1002
+19
🇲🇽 Magyars · Mexico
986
+19
🇺🇸 Bulgarians · United States
1080
-20
🇪🇸 Aztecs · Spain
1045
-54
Player eAPM Actions Feudal Castle Imperial Opening
41 3,047 10:56 20:24 34:02 ⚔ Archers FC
33 2,409 11:56 17:25 44:09 ⛏ Fast Castle
22 1,587 11:43 26:51 50:25 ⚔ Scout Rush
16 1,193 12:38 20:48 48:25

Resources

Player Food Wood Gold Stone Spent Collected
31,105 24,048 26,105 3,745 85,003 94,744
35,755 18,274 13,790 2,140 69,959 76,079
25,750 21,507 19,440 2,870 69,567 82,254
22,055 13,062 12,090 5,280 52,487 57,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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