AoeStats
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Nomad

503225718Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 52m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1048
+15
🇬🇧 Berbers · United Kingdom
994
+18
🇬🇧 Lithuanians · United Kingdom
991
+18
🇺🇸 Vietnamese · United States
1064
-18
🇺🇸 Japanese · United States
1050
-18
🇺🇸 Armenians · United States
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,545 13:34 18:57 ⛏ Fish Boom FC
23 1,219 15:10 19:03 39:44 ⛏ Fish Boom FC
18 939 15:04 22:34 42:24 ⛏ Fish Boom FC
14 739 13:25 17:59 36:59 ⛏ Fish Boom FC
11 555 15:53 20:00 ⛏ Fish Boom FC
11 556 17:21 23:29 37:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,470 17,583 13,365 1,930 49,348 59,490
13,760 20,115 6,015 1,600 41,490 48,598
17,045 12,725 5,370 1,730 36,870 40,677
14,850 9,306 9,045 2,665 35,866 44,999
13,505 12,019 8,085 560 34,169 37,828
9,790 12,925 4,435 3,985 31,135 31,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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