AoeStats
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Team Islands

503225667Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 17m 16s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1023
+13
🇹🇷 Turks · Türkiye
1000
+43
🇨🇳 Huns · China
958
-40
🇨🇳 Goths · China
958
-40
Player eAPM Actions Feudal Castle Imperial Opening
18 317 15:58
17 288
17 302 11:09 ⛏ Fish Boom FC
13 229

Resources

Player Food Wood Gold Stone Spent Collected
2,800 2,150 250 0 5,200 5,686
2,150 920 0 0 3,070 3,784
600 100 50 0 750 754
250 450 0 0 700 352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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