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Nomad

503225637Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 78m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Huns · Georgia
767
+15
🇺🇸 Khmer · United States
752
+31
🇦🇹 Burgundians · Austria
736
-36
🇦🇹 Britons · Austria
736
-36
Player eAPM Actions Feudal Castle Imperial Opening
18 1,379 19:12 35:21 49:08 ⚔ Skirmisher Rush
15 1,146 14:27 24:07 62:31 ⚔ Drush FC into Archers
13 1,012 20:58 31:50 60:24 ⚔ Drush FC
13 981 17:03 32:50 44:13 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,380 13,687 18,455 2,990 64,512 91,630
20,505 7,620 13,135 1,500 42,760 46,469
10,030 11,640 10,265 1,500 33,435 33,440
12,070 8,533 5,940 2,515 29,058 30,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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