AoeStats
← Yoterzaghi

Arabia

503225573Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 78m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
524
+9
🇩🇪 Aztecs · Germany
519
+9
vs
🇺🇾 Byzantines · Uruguay
441
-12
🇲🇪 Huns · Montenegro
273
-6
Player eAPM Actions Feudal Castle Imperial Opening
31 2,439 10:56 23:38 48:25 ⚔ Archer Rush
14 1,064 14:58 25:28 42:18 ⚔ Archer Rush
10 751 13:11 25:04 36:59
9 707 13:08 22:43 64:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,950 24,915 25,680 6,500 95,045 105,926
23,265 18,900 18,760 6,300 67,225 69,612
17,985 6,045 8,360 2,300 34,690 36,706
11,325 11,181 9,090 1,930 33,526 34,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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