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Nomad

503225164Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 49m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tatars · Brazil
1099
+16
🇧🇷 Vikings · Brazil
1093
+17
🇧🇷 Vietnamese · Brazil
1085
+17
vs
🇩🇪 Persians · Germany
1136
-18
🇩🇪 Mongols · Germany
1107
-17
🇩🇪 Georgians · Germany
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,890 13:46 24:08 — ⛏ Fish Boom into Galleys into Fire Galleys FC
37 1,858 13:13 34:41 43:32 ⚔ Fish Boom into Archers
27 1,333 14:26 21:26 40:48 ⛏ Fish Boom FC
25 1,263 15:13 19:57 46:16 ⛏ Fish Boom FC
19 927 14:03 21:04 40:32 ⛏ Fast Castle
14 701 14:05 21:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,000 15,786 7,575 2,900 46,261 53,777
11,585 22,355 8,565 1,800 44,305 48,455
11,245 18,926 10,470 2,355 42,996 52,712
12,275 10,229 5,330 3,655 31,489 33,126
7,705 8,579 3,435 2,185 21,904 24,318
8,790 7,584 2,240 2,300 20,914 27,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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