AoeStats
← TmZ_Mosquito Sedutor

Team Islands

503225108Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 33s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
1352
+16
🇨🇴 Portuguese · Colombia
1342
+16
🇲🇽 Vikings · Mexico
1297
+19
🇨🇦 Tatars · Canada
1251
+21
🇫🇷 Dravidians · France
1446
-22
🇪🇸 Japanese · Spain
1428
-21
🇺🇸 Persians · United States
1297
-15
🇺🇸 Italians · United States
1240
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 38
69 38
67 37
58 32
34 19
33 18
14 8
14 8
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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