AoeStats
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Yucatan

503224857Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 35m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
733
+10
🇩🇪 Teutons · Germany
714
+11
🇺🇸 Armenians · United States
603
-11
🇺🇸 Mongols · United States
603
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 695 11:10 18:15 ⛏ Fast Castle
18 641 12:18 33:16 ⚔ Scout Rush
11 386 13:52 26:08 ⚔ Archer Rush
10 368 13:59 29:25

Resources

Player Food Wood Gold Stone Spent Collected
9,865 5,200 2,030 650 17,745 19,741
6,885 3,975 1,300 100 12,260 15,157
5,715 3,010 1,135 1,025 10,885 13,745
6,510 2,410 350 625 9,895 10,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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