AoeStats
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Team Islands

503224570Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 42m 13s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1189
+18
🇩🇪 Jurchens · Germany
1180
+18
🇩🇪 Vikings · Germany
1222
-18
🇩🇪 Saracens · Germany
1222
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,913 12:38 16:18 32:25 ⛏ Fish Boom FC into Galleys
44 1,867 11:54 18:58 37:24 ⛏ Fish Boom into Galleys FC
38 1,593 11:37 18:53 ⛏ Fish Boom into Galleys FC
26 1,096 11:48 16:44 37:53 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,300 22,365 8,330 1,500 43,495 47,589
11,895 19,395 7,630 2,950 41,870 45,097
10,310 17,265 5,670 850 34,095 37,082
11,035 8,875 4,805 1,500 26,215 30,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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