AoeStats
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Arabia

503224515Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 65m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
950
+12
🇫🇷 Magyars · France
943
+13
🇵🇪 Huns · Peru
899
+15
vs
🇧🇷 Franks · Brazil
950
-17
🇧🇷 Portuguese · Brazil
932
-16
🇧🇷 Britons · Brazil
730
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 4,417 9:17 22:23 40:27 ⚔ Archer Rush
30 2,002 10:59 21:48 58:51 ⚔ Skirmisher Rush
29 1,925 10:08 22:02 42:29 ⚔ Scout Rush
25 1,651 9:35 23:44 44:45 ⚔ Scout Rush
22 1,469 12:38 18:39 32:30 ⛏ Fast Castle
20 1,312 10:03 17:48 40:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,675 40,147 22,080 3,650 93,552 106,410
20,120 36,269 29,070 1,600 87,059 103,207
21,940 26,924 23,885 3,655 76,404 89,266
20,535 12,895 17,105 2,000 52,535 61,863
20,020 11,135 12,245 1,600 45,000 48,197
18,535 15,088 4,300 460 38,383 41,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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