AoeStats
← Bo Xilai stan

Coastal Forest

503224397Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 68m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
822
+12
🇺🇸 Japanese · United States
789
+14
🇫🇷 Bohemians · France
744
-13
🇫🇷 Goths · France
735
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,832 12:22 29:23 49:08 ⛏ Fish Boom
18 1,208 12:00 23:45 42:28 ⛏ Fish Boom into Fire Galleys
14 969 12:17 17:36 37:12 ⛏ Fast Castle
11 736 11:48 19:21 38:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,320 21,705 14,570 2,780 65,375 78,444
26,330 26,470 7,820 2,900 63,520 70,426
29,430 20,494 9,170 2,810 61,904 81,082
17,565 6,915 7,980 2,825 35,285 40,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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