AoeStats
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Nomad

503224334Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 51m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
885
+16
🇪🇸 Huns · Spain
853
+18
vs
🇦🇷 Ethiopians · Argentina
906
-18
🇺🇸 Bohemians · United States
884
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,318 17:30 24:02 42:35 ⛏ Fish Boom FC
20 1,009 16:18 22:26 — ⛏ Fish Boom FC
16 826 16:20 22:30 — ⛏ Fish Boom FC into Fire Galleys
14 731 14:51 22:02 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,810 17,320 10,120 3,600 41,850 44,613
15,595 12,870 8,935 2,800 40,200 42,397
8,985 6,505 4,040 2,350 21,880 25,695
7,055 7,240 4,005 1,700 20,000 22,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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