AoeStats
← [YONKO] Qizilbas

Four Lakes

503224233Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 63m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Bulgarians · Austria
1022
+16
🇩🇪 Japanese · Germany
1006
+41
🇬🇧 Maya · United Kingdom
1031
-17
🇬🇧 Armenians · United Kingdom
1030
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,803 11:32 17:55 31:13 ⛏ Fish Boom FC
35 2,222 10:58 22:27 37:59 ⚔ Archer Rush
25 1,606 13:06 21:41 43:35 ⚔ Fish Boom into Archers
17 1,085 10:44 22:14 42:39 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,705 16,703 16,070 6,800 63,278 66,174
25,250 22,070 8,820 3,590 59,730 64,210
23,145 18,262 9,650 1,810 52,867 57,759
14,020 17,063 17,540 3,730 52,353 64,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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